WE DID IT! A Big Thank You to Everyone
about 3 years ago
– Sat, Dec 12, 2020 at 03:02:46 PM
Thank you to everyone that joined in on our second Kickstarter Event! It was, as always is in Kickstarter a wild ride and your awesome support will take us through the steps needed to bring Revelations and Exodus to life. The 2nd and 3rd of the game is just so much fun and myself being rather impatient cannot wait to get the books into your hands!
Our next step of course will be to move on to Backerkit, where we will be preparing to send out surveys in the next week or two so you will be able to lock in your orders. In the meantime we will be making certain that we keep you apprised of what is happening with our progress with updates here through Kickstarter.
For more details about the game and keeping up on other community creations, check in at www.genesysgames.com or on our Facebook page.
For our Exodus Infinite Pledges I will be talking to you individually though email near the beginning of the year to lay out exactly what will be happening going forward. Im very excited to get moving on these.
Thank you again and Congratulations to Everyone.
The Final Couple Days!
about 3 years ago
– Wed, Dec 09, 2020 at 02:50:56 PM
The Final Couple Days are here and we have achieved our First Stretch Goal and with others just right around the corner to give those of you that pledged Faction Packs, Expansions, and Campaigns for each Age.
What can we achieve in the final 2 Days?
We need your help to make our final push!
We don't have much time left, but we need everyone to join us in our final push to be able to bring to you all the stretch goals we're showing! We're confident your help can get us several of the listed stretch goals by sharing the campaign everywhere you can.
The stretch goals offered will be available for free during this Kickstarter Event as we reach them, but will only be available as add-ons or separate products after the event. We would prefer to get you as much as possible as stretch goals.
Getting a Jump on The Genesys Project
To help jump start you into the game we are putting together overviews that are free to download for each book. This will give you the insight on how the game is played, how to build factions in each age, and help inspire you to create and progress your factions through the Ages.
The first one is here: https://www.dropbox.com/s/8z8zcxt6ejpxuk1/Core%20Rules%20Gameplay%20Overview.pdf?dl=0
You can now also find the Overview on www.genesysgames.com under downloads and on the online store. Spread the word, and lets have an exciting conclusion to the Revelations and Exodus event.
Thank you all so much for your support!
Stretch Goal Acquired! Confrontations
about 3 years ago
– Tue, Dec 08, 2020 at 02:27:24 PM
Our first Stretch Goal was just hit and we are headed towards more as we approach the last few days of the Kickstarter Event. We are not that far off from the next one with additional factions for the 3rd Age! Additional stretch goals if we reach them have more additional products for all Pledge Levels.
Im excited for Confrontations as there are some amazing factions in it for each Domain to really showcase the 2nd Age. Fully Armored Companies of vehicles and tanks as well as an Enchanted Fey faction that literally brings the terrain to life! Other factions include Steampunk, gang-like mercenaries, Post-Apocalyptic Wasteland Warriors, and the King of Monsters (a Level 6 Class Dai-Kaiju), there are 8 new pre-built factions in this supplement to bring your 2nd Age games to life.
While the stretch goals are offering additional free products during the event, if someone misses out on the Kickstarter these will be available separately after the event.
There is a little over 3 days left, so help spread the word to see how far we will go in the final days of the Kickstarter.
We are on our last week of the Kickstarter: Creating your Faction Preview
about 3 years ago
– Mon, Dec 07, 2020 at 02:38:56 PM
We are on our final week of our Kickstarter Event, so its a good time to spread the word, share, and reach towards our stretch goals that are but a breathe away!
There are many new people getting their first look at The Genesys Project and with that here is a look at how you can create and customize your faction for the game.
The Genesys Project allows you to create and customize your Factions and Equipment. This gives you a great and amazing opportunity to play as you think you faction should be played. Use the miniatures that you already own and create a faction for them.
There are 3 Ages of Gameplay to create your faction. Create in any of the three or play from one age to another! The game allows you to progress your faction as you play to create a grant narrative and story around your friends and fellow gamers that is yours to create.
So how is this done?
CREATING A FACTION
When you create a faction you will be selecting from one of 5 Domains of Life. Each Domain builds their faction in a different manner and begins with their own starting characteristics. Each one also has its own set of Classes from which you will fill out the types of models you will be fielding in your faction.
See the image for the Domains- BTW each of the artwork below is from a backer creating their own faction that went into the Core Rule book for the Birth of Genesys Kickstarter.
TRAITS AND ABILITIES
When you create your faction you get a set of starting characteristics and a number traits you will be able to select. The number of traits you will be selecting from is quite diverse and truly very few factions end up even close to the same. While it seems like there would be more popular traits and directions to take, there just is not. In the years working on this game, I have not yet seen two builds the same.
Traits: Each trait contains both a point cost and a set of abilities that you get for the taking the trait. The total number of traits a model has gives them a total point cost for each model. Obviously the more traits you have the more advanced your faction is, but also the more expensive the point cost is.
- Faction Traits: When creating your faction, Faction Traits selected apply to your entire faction!
- Class Traits: These are selected when creating your classes and only apply to your Class. These are your specialist with often different roles on the battlefield.
Abilities: Abilities give you special rules for your models and each trait often contains one or more abilities within them. An example of an ability would be "Increase Strength 2". This would raise your Strength characteristic by 2!
Evolutionary Branches: There are many categories of Traits to select from. Each category has a number of traits broken down into Tiers. For most Domains, taking a Tier 1 trait has no prerequisites but to take a Tier 2 Trait you must have a Tier 1 trait within the same branch.
See the picture from the Birth of Genesys 1st Age to see how branches of traits look.
After creating your faction its time to create a starting set of classes. These Classes range in Levels 1-5 and come with their own optional bonuses and a number of Class Traits that they can select. This can include bonuses to characteristics, additional trait options, and so much more. The higher the point level of the game the higher level of classes that may join.
It is here when creating your classes that you customize your classes with abilities for your equipment, vehicles, monsters, spells, etc. You might create a class that can take to the air, burrow under the battlefield, artillery, melee combat specialists, and so much more. In Revelations and Exodus additional classes even include Vehicle Classes and Specialized Monster Classes.
CUSTOMIZED FACTION SHEETS
We have a wide array of faction sheets for you to download for free on Genesysgames.com. The fun part is that these are extensive enough that you can create your own armybook! There are forms for you to print that you can fill in on your own, or a fillable pdf to make your armybook more formatted. You can even select a picture of your miniatures for the class and insert them with an easy click and load for your faction and classes!
See the image for an example of a faction on these sheets!
After each game progression awards are given which allow you to create new classes, gain new Traits and Abilities for a class or your faction to advance them forward. In this way you can adjust your faction as you play! In many games in house this included a sort of an arms race, with both sides creating new methods to dominate the others and their responses to their opponents tactics and builds. It creates an amazing narrative that can take on many different forms.
For Example: One of our local playtesters after several tough games developed several classes that use long Pikes to defeat the melee classes and cavalry that were doing very well against him in games. This worked amazingly well for him and our reptilia player who had multi-limbed Nagas as his shock troops lost his front line rather quickly the first time he was countered with the heavily armored and equipped pikemen.
This led quickly to a new spell power for the Reptilia player, developing a teleporting power to jump the Nagas in close to the pikemen and take away their reach advantage.
In response the pikemen suddenly became a liability for their point costs and Defensive shieldmen and Scorpios were soon on the table to counter the Nagas. This again led to the first Basilisk Monsters with a thick hide and petrification for the Reptilia player and the arms race continued between both players for many months as their forces progressed, heroes were created, and the battles intensified.